137 research outputs found

    On Approximating the Sum-Rate for Multiple-Unicasts

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    We study upper bounds on the sum-rate of multiple-unicasts. We approximate the Generalized Network Sharing Bound (GNS cut) of the multiple-unicasts network coding problem with kk independent sources. Our approximation algorithm runs in polynomial time and yields an upper bound on the joint source entropy rate, which is within an O(log⁑2k)O(\log^2 k) factor from the GNS cut. It further yields a vector-linear network code that achieves joint source entropy rate within an O(log⁑2k)O(\log^2 k) factor from the GNS cut, but \emph{not} with independent sources: the code induces a correlation pattern among the sources. Our second contribution is establishing a separation result for vector-linear network codes: for any given field F\mathbb{F} there exist networks for which the optimum sum-rate supported by vector-linear codes over F\mathbb{F} for independent sources can be multiplicatively separated by a factor of k1βˆ’Ξ΄k^{1-\delta}, for any constant Ξ΄>0{\delta>0}, from the optimum joint entropy rate supported by a code that allows correlation between sources. Finally, we establish a similar separation result for the asymmetric optimum vector-linear sum-rates achieved over two distinct fields Fp\mathbb{F}_{p} and Fq\mathbb{F}_{q} for independent sources, revealing that the choice of field can heavily impact the performance of a linear network code.Comment: 10 pages; Shorter version appeared at ISIT (International Symposium on Information Theory) 2015; some typos correcte

    Connectivity and equilibrium in random games

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    We study how the structure of the interaction graph of a game affects the existence of pure Nash equilibria. In particular, for a fixed interaction graph, we are interested in whether there are pure Nash equilibria arising when random utility tables are assigned to the players. We provide conditions for the structure of the graph under which equilibria are likely to exist and complementary conditions which make the existence of equilibria highly unlikely. Our results have immediate implications for many deterministic graphs and generalize known results for random games on the complete graph. In particular, our results imply that the probability that bounded degree graphs have pure Nash equilibria is exponentially small in the size of the graph and yield a simple algorithm that finds small nonexistence certificates for a large family of graphs. Then we show that in any strongly connected graph of n vertices with expansion (1+Ξ©(1))log⁑2(n)(1+\Omega(1))\log_2(n) the distribution of the number of equilibria approaches the Poisson distribution with parameter 1, asymptotically as nβ†’+∞n \to +\infty.Comment: Published in at http://dx.doi.org/10.1214/10-AAP715 the Annals of Applied Probability (http://www.imstat.org/aap/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Decentralized Erasure Codes for Distributed Networked Storage

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    We consider the problem of constructing an erasure code for storage over a network when the data sources are distributed. Specifically, we assume that there are n storage nodes with limited memory and k<n sources generating the data. We want a data collector, who can appear anywhere in the network, to query any k storage nodes and be able to retrieve the data. We introduce Decentralized Erasure Codes, which are linear codes with a specific randomized structure inspired by network coding on random bipartite graphs. We show that decentralized erasure codes are optimally sparse, and lead to reduced communication, storage and computation cost over random linear coding.Comment: to appear in IEEE Transactions on Information Theory, Special Issue: Networking and Information Theor
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